Map Agile Solutions to Real Situations
"Textbook" learning doesn't cut it for the messy complexity that occurs when you put work into practice. In real-world planning, there's tension and pressure. Suddenly the stuff that seemed so easy when it was up on a board isn't as easy any more. Mistakes are made. And this is where real learning happens.
James Shore
A coach to teams in Agile development since 1999 and a recipient of the Agile Alliance's prestigious Gordon Pask Award for Agile Excellence. James consults with development teams worldwide to help them meet commitments, improve product quality and increase productivity. He is the co-author of The Art Of Agile Development.
Diana Larsen
A consultant to leaders and teams, she creates work processes where innovation, inspiration, and imagination flourish. Diana brings focus to the human side of organizations, teams and projects. Co-author of Agile Retrospectives: Making Good Teams Great! and current chair of Agile Alliance Board of Directors.
In this course, you'll learn to:
- Build and ship weekly increments of software using Iterations/Sprints
- Create nearly bug-free code using test-driven development, refactoring and exploratory testing
- Understand and accommodate stakeholders and their diverse opinions
- Work in a cross-functional team with on-site customers, testers, and programmers
- Prevent build failures with continuous integration
- Incrementally build technical infrastructure alongside features
Language: English
Level
To participate in The Art of Agile Delievery, no particular professional skills are needed beyond the requirements. Participants will acquire skills during the sessions of the course.
Who is the course for:
- Programmers
- Testers
- On-site customers
- Business Analysts
- Project Manager
- Product Managers
- Scrum Masters
- Coaches
- Team Leaders
- any agile team member will benefit from this course
Design, Build, Test and Ship Software
This is a hands-on course that's all about doing, not watching! Form cross-functional teams and deliever actual software in four 90-minute iterations, in a real-world environment that includes version control, automated builds, and continuous integration.










